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Gaming industry market 15 crore lakh, how much of Bangladesh.



By the end of 2023, the video game market will be $ 204.6 billion. If it is converted into money, it costs around Rs 16 million lakh. Newsu analyzes games and electronic sports and conducts market research. They predicted in the 2021 World Gaming Report. The gaming industry is one of the fastest growing industries in the world.

Now come to the country market. The domestic meteor games have earned around 50 million rupees in the current financial year. Jamilur Rashid, Chief Executive Officer (CEO) of Meteor Games, told Prothom Alo that he will pay an income tax of Rs 10 crore in this financial year.

Although the meteor is known, no investigation has yet been conducted on the entire Bangladesh market. However, officials at some of the companies involved in the industry say that the market today will be around $ 50 million or Rs 426 million.



According to a News report, by the end of this year, the size of the global gaming industry will be around 1.5 trillion rupees. Bangladesh has managed to catch some.

The 'Pick Me Up' game, produced by Hamba Studios, topped Google Play and the App Store for several weeks.

The 'Pick Me Up' game, produced by Hamba Studios, topped Google Play and the App Store for several weeks.

There are about 10 institutions in the country. Some organizations like Hamba Games, Meteor Games Limited, Alpha Potato, Battery Low Interactive, Plains, Rise Up Labs, Thunder Games, Free Pixel Games. Of these, the free pixel games are the oldest in the country.

These games are then bought by the publisher or the manufacturer pays a dividend. It is the publisher's responsibility to market a game or reach the public. Although such a publisher has not yet been formed in the country, local game makers are making different kinds of games.

Various video games

Video games are divided into several categories based on playing time, depth, and different levels: hyper casual, hybrid casual, casual, midcore, and hardcore.

Of these, hyper-casual games have very little durability and can be played at short intervals between different activities of the day. The duration is usually 15 to 20 minutes.

This is followed by hybrid casual games, which are slightly more time consuming than hyper casual games. The durability of casual games is a bit high.

The above three games are mainly played on the phone and the number of users is relatively high. The rules of the game are simple, it takes less skill to play. You generally don't have to spend money to play these games and your income is dependent on advertising.

Midcore and hardcore games are a bit more difficult than previous games. It takes more time to learn, you have to prove your skills in the game. Other than that, there is a drive to win against other players. It has deep stories and battles. The game also has many levels.

According to the characteristics of the game, the games can be divided into a few parts: action, adventure, strategy, sports, puzzle games, etc.

The game is being developed in the Battery Low Interactive studio.

The game is being developed in the Battery Low Interactive studio.

The 'hyper casual' game gains ground in the country to monopolize the world market

Most of the games that are made in the country are very casual. Industry insiders say the number is more than half of the organization's total.

One such organization is Hamba Studio. The company claims that they brought this game to the country for the first time in 2016. Alpha Potato Games is also gaining popularity in these types of games. Apart from this, Plainz and Thunder games also focus on creating hyper casual games.

Bani Yusuf, co-founder of Thunder Games, said that although he has created other games before, he now leans towards hyper-casual games for the new company.

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Ashrafuzzaman Shuvo, CEO of Hamba Studios, told Prothom Alo that a good hyper casual game can be made in 2-3 months. As a result, even if the game does not see the face of success, do not be too disappointed.

Meteor Games Limited, on the other hand, is creating casual and midcore games again.

Between them, two companies are also making augmented reality and virtual reality games. However, it is mainly for the domestic market.

AR, VR to capture the country market

While most of the country has created hyper casual games to capture the world market, some companies are working to capture the country market. Leading the way is Battery Low Interactive, which launched in 2015. This is followed by Rise Up Labs, which was established in 2009.

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